Small Town: Híhbtíhgjùāsh Se

Híhbtíhgjùāsh Se

Híhbtíhgjùāsh Se
Example Tauric architecture.
StateTauranian United Provinces
ProvenceVevíhgbùg Provence
Sub ProvencePhhäbnhoy Hold
RegionLokrajaz̄o Brush
Founded1069
Community LeaderMayor Trg̈mthêv Toews Gakēè
Area3 km2 (1 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation6334 m (20780 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population925
Population Density308 people per km2 (925 people per mi2)
Town AuraWild Magic
Naming
Native nameHíhbtíhgjùāsh Se
Pronunciation/ˈhɪ̞btɪ̞g/ /ˈʤʊəˑʃ/
Direct Translation[victory] [buxom]
Translation[Not Yet Translated]

Híhbtíhgjùāsh Se (/ˈhɪ̞btɪ̞g/ /ˈʤʊəˑʃ/ [victory] [buxom]) is a temperate Small Town located in Phhäbnhoy Hold, Vevíhgbùg Provence, within the Tauranian United Provinces.

The name Híhbtíhgjùāsh Se is derived from the Tauric language, as Híhbtíhgjùāsh Se was founded by Trg̈mthêv Toews, who was culturaly Tauric.

Climate

Híhbtíhgjùāsh Se has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Híhbtíhgjùāsh Se receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Híhbtíhgjùāsh Se covers an area of nearly 3 km2 (1 mi2), and an average elevation of 6334 m (20780 ft) above sea level.

Overview

Híhbtíhgjùāsh Se was founded durring the late 12th century in summer of the year 1069, by Trg̈mthêv Toews. The establishment of Híhbtíhgjùāsh Se was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Híhbtíhgjùāsh Se's construction back out of the project. Trg̈mthêv Toews pushed on reguardles, and Híhbtíhgjùāsh Se was finished, but starts off as a terible place to live.

Híhbtíhgjùāsh Se was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Híhbtíhgjùāsh Se is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Híhbtíhgjùāsh Se is buildings are grouped arround an odd layout of broad cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Híhbtíhgjùāsh Se's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Unfortuantly, these top tier civilian fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Looking around Híhbtíhgjùāsh Se you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Híhbtíhgjùāsh Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Híhbtíhgjùāsh Se.

Híhbtíhgjùāsh Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Híhbtíhgjùāsh Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Híhbtíhgjùāsh Se's public wards, blessings, and other arcane systems.

Híhbtíhgjùāsh Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Híhbtíhgjùāsh Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Híhbtíhgjùāsh Se's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, autumn is skipped in Híhbtíhgjùāsh Se.

The Mud Elemental, Small near Híhbtíhgjùāsh Se are known to be almost tame, such that they can be put to domestic use.

Híhbtíhgjùāsh Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Illusion energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3727 m2
    • Cattle and Similar Creatures: 231
    • Poultry: 2775
    • Swine: 185
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 92

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Soap and Tallow Workers: 2
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 1
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

257 of Híhbtíhgjùāsh Se's population work within a Foundational Occupation.

622 of Híhbtíhgjùāsh Se's population do not work in a formal occupation, but do contribute to the local economy. 46 (5%) are noncontributers.

Points of Interest

Híhbtíhgjùāsh Se is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Híhbtíhgjùāsh Se is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Híhbtíhgjùāsh Se. One of Híhbtíhgjùāsh Se's local festivals commemorates this miracle.

History